Flash Design

Current interactive design projects I'm working on and ones I've worked on in the past.

Bookmark and Share

Adventure Game Demo

Since September I've been working on a game demo coded in Flash ActionScript 2.0 for a work in progress action/adventure game. This example is a tile-based game world as a prototype to test gameplay mechanics such as frame rate and collision detection. You will need Flash Player 9.0 or later to view it.

Press SPACE to skip the intro. In the game CAPS LOCK to toggle the debug panel on/off and use the arrow keys to control the player character. Toggle tile walkable flags on/off with the number 1 key.

Camera Drag and Drop Demo

I created this drag and drop demo from a brief for an interview project. The challenge was to demonstrate parts of a camera that could be dragged using the mouse cursor onto the correct parts of the main camera body.

Using common UI elements like a reset button, simple guide panel, and an animated cursor intro to demonstrate the objective makes this a useable interface. By using simple hit detection code I was able to provide simple feedback for the interactions which helps the learner discover what they to achieve.

I spent a day or two on the initial concept and a couple of days on the coding, with a further day spent on fixing bugs and correcting usability problems.